Re: [Algorithms] View culling example
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From: Michael S. H. <mic...@ud...> - 2000-08-28 12:54:14
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Done. I'll be uploading the modified version momentarily. At 08:35 AM 8/28/00, you wrote: >That's a *very* nice sample, Michael. > >However, I would prefer if you didn't name that culling method after me, >because I didn't invent it :) I also had a look at the source and saw 'tons' >of "swHartmann" variables in there... even in the plane extraction, which >was 'invented' by Gil Gribb. Also, I would prefer if you didn't mention my >e-mail address in the source code :) > >So, please remove my name as well as my e-mail address from the source. Of >course, you may mention me in the header and maybe write something like >"Parts of this source code are based on Klaus Hartmann's AABB-Culling >sample", but that's enough. Don't give me too much credit for something I >didn't invent. I only reused existing algorithms, and put them into a small >sample. > >Thanks, >Niki > >PS: I didn't take this off-line, because I'm sure that some people on this >list will download the source. I think they should know that it wasn't me >who invented these nice algorithms. > >From: Michael S. Harrison <mic...@ud...> >> As (what I hope is) a favor to the people who've helped me with the view >culling code and in an attempt to help future coders, I've taken the view >culling example from the OpenGL FAQ, Klaus Hartmann's view culling sample >and merged them both with Nate Robbin's OpenGL tutors (mostly because his >projection sample really helped me to see what was going on with the various >culling examples out there). >> >> It's available at http://lynx.inertiagames.com/~michael/OPENGLTUTORS.zip >> >> make sure you uncompress with directory re-creation >> >> run the viewcull.exe program to play with the sample >> >> - software culling is toggled with the spacebar >> - if software culling is enabled, Hartmann culling is toggled with the 'h' >key >> - if a model is selected from the screen menu (right click on the screen >space view) >> that model will be displayed at the origin. If it's culled, it will be >drawn untextured. >> >> NOTE that this should probably not be linked to on any web page or >generally distributed other than through word of mouth. I haven't asked >Nate to include it "officially" as part of his tutor group but perhaps he >will if he thinks it's useful enough. >> >> >> - Michael Harrison >> High Plains Coder, >> United Developers / Inertia, LLC >> Work log @ http://lynx.inertiagames.com >> >> _______________________________________________ >> GDAlgorithms-list mailing list >> GDA...@li... >> http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list >> > >_______________________________________________ >GDAlgorithms-list mailing list >GDA...@li... >http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |