Re: [Algorithms] It looks terrible (was: Lightmap Terrain)
Brought to you by:
vexxed72
From: Jim O. <j.o...@in...> - 2000-08-28 12:10:46
|
> One of the most important aspet in the final scene, is the color of the > light map. By making the light orange / yellow, and the shadows blue, you > inrease the visual experience a lot. Currently I am tweaking my lightmaps > in photoshop to do this. A better use of complementary colors would be to use the complementary colors of the texture in the shaded area. I.e. if you want to create a really dark shadow in a green area, use a red tint in the shadow (note: this trick is frequently applied in pencil art). An obvious problem is calculating complementary colors on the fly... Jim Offerman Innovade - designing the designer |