Re: [Algorithms] It looks terrible (was: Lightmap Terrain)
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From: Klaus H. <k_h...@os...> - 2000-08-28 12:02:55
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Hi, I've now modified my ray tracer into a true recursive ray tracer that reflects rays, and I also included the light-jittering that was suggested by Phil. It looks better now, as can be seen in the following image (290 KB): http://www.thecore.de/TheCore/shadows2.jpg Please, note that there's no longer a second light source. Instead, the details on the shadow sides now come from the reflected rays. I know that pieces of this image look like rubble. This makes it a bit difficult to understand the image, but you must never forget that this is a lightmap, and in 3D you have actual elevations that help to understand the lighting. I very much appreciate all the usefull help and suggestions from you people. I appreciate it so much, that I decided to make this test program (+ source) available to the members of this list (only to the members of this list). I'll leave a note as soon as I've made the code a bit prettier. Thanks a lot, Niki |