RE: [Algorithms] OpenGL LockArrayEXT ... workaround
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From: Charles B. <cb...@cb...> - 2000-08-27 20:51:49
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At 10:21 PM 8/27/00 +0200, you wrote: >I got this from nvidia site: > >"There is an optimal size for vertex buffers - a fact which is not intuitively obvious. >You should aim for around 2000 vertices per buffer or for around 64K of RAM used." First off, the 64k limit is just because 16-bit indices are used for vertices, and that's a hard limit to stay for quite some time, I imagine. As for that 2k vertices per buffer, that was an anomaly of old GeForce drivers, and has been removed. Hey NVidia, you need to make a new document on how to optimize for T&L that doesn't dwell so much on the oddities of the GeForce (which really does have odd performance characterics which are not typical of Radeon and other future T&L products, like NV20 presumably). ------------------------------------------------------- Charles Bloom cb...@cb... http://www.cbloom.com |