Re: [Algorithms] It looks terrible (was: Lightmap Terrain)
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From: Klaus H. <k_h...@os...> - 2000-08-27 16:37:27
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Welcome, Ralf :) ----- Original Message ----- From: Ralf Schneider <rap...@ra...> > Niki, > > well it do NOT look that terrible! > it's a lightmap, isn't it? what du you suspect? What I suspect is a nice image :) See, I've actually tried this shadow stuff in my terrain engine, and in 3D it looks far worse than the lightmap. I tried this with a hybrid multifractal, though... maybe it looks better with real world data as show in the image. Gotta try this, but it's a bit more work. > shadows make scenes nore realistic, not neccesarily beautiful. This is a good description. The unrealistic dot-product-only lit scene (in 3D) looks much better, even though it's not as realistic as the shadowed version. >you are loosing visual information if yo add shadows to a top down view of a heightfield. you know that already, because you are trying to avoid it, by using a second light source instead of ambient light (we can say the second light is simulating the reflection of the sun at the other mountain...). Yes, this is quite a problem. If I use no second light source, then there's zero shading on the faces opposite to the sun, which basically means that I lose all the nice features. If, on the other hand, I use a secondary light source (plus shadows), then I get artifacts as the one's in the upper-right shadow-area of the image I posted. This looks as if I used false gays (as in false color). In 3D this becomes even worse. > take a look at some landscape/mountain top-down photos. i guess, you will recognice you lightmap is ok! You should see John Ratcliff's work... I remember his moon-lightmap and it looks great. John, are you still a member of this list? Could you please upload that moon-lightmap of yours again? Niki |