Re: [Algorithms] It looks terrible (was: Lightmap Terrain)
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From: Ralf S. <rap...@ra...> - 2000-08-27 15:23:14
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Niki, well it do NOT look that terrible! it's a lightmap, isn't it? what du you suspect? shadows make scenes nore realistic, not neccesarily beautiful. you are loosing visual information if yo add shadows to a top down view of a heightfield. you know that already, because you are trying to avoid it, by using a second light source instead of ambient light (we can say the second light is simulating the reflection of the sun at the other mountain...). take a look at some landscape/mountain top-down photos. i guess, you will recognice you lightmap is ok! greetings, ralf | Hi all, | Please have a look at the following image (~310 KB): | http://www.thecore.de/TheCore/shadows.jpg | This lightmap looks majorly terrible, and I'm looking for ways to enhance | this. I use the simple dot-product approach, and I have two light source. | One light source (sun) is to the east, and the other ('anti' sun) is to the | west. I use two light sources, because I don't like ambient. I compute the | light for each texel, and then I cast a ray towards the sun (directional | light). If this ray intersect with the surface before it reaches the sun, | then I decrease the texel's intensity by some amount. I don't reflect or | refract rays. I figured, that reflection probably wouldn't make much sense, | because there's only a few cases where the reflected ray would hit the | terrain again (or am I wrong?). | How can I make this look better? For example, is there a way to have real | penumbrae in the shadows. Of course, I could blur the image, but that just | wouldn't be the same. | Any ideas? Honestly... a simple dot-product (without shadows) looks more | than twice as good (I can upload the same scene without shadows, if | requested). | Niki | _______________________________________________ | GDAlgorithms-list mailing list | GDA...@li... | http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |