Re: [Algorithms] Alpha Channel
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From: Pai-Hung C. <pa...@ac...> - 2000-08-26 21:57:36
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Thanks for the help. Actually I am looking for a graphics package that allow me to pre-process (e.g. color-keying) the alpha info into the bitmap, so that I can use it directly as alpha-translucent billboard in my program. Pai-Hung Chen ----- Original Message ----- From: gl <gl...@nt...> To: <gda...@li...> Sent: Saturday, August 26, 2000 2:48 PM Subject: Re: [Algorithms] Alpha Channel > > Take a look at the 'D3DFrame' texture loader code (part of the SDK) - it > does exactly that from alpha files. > > If you can use 16bit, choose the 5551 format if available, as 1 bit of alpha > is all you need. BTW, you are really describing colour keying, but don't > use it, as it's legacy and can cause all kinds of problems when combined > with alpha blending (search the archives for details). > -- > gl > > ----- Original Message ----- > From: "Pai-Hung Chen" <pa...@ac...> > To: <gda...@li...> > Sent: Saturday, August 26, 2000 9:08 PM > Subject: [Algorithms] Alpha Channel > > > > Hi, > > > > I want to use billboard in my program but cannot find a good way to create > > 32-bit bitmap with alpha channel of appropriate values. Basically I want > to > > create a bitmap of tree with leaves in various green colors (with alpha = > > 255) and all non-green colors transparent (alpha = 0) so that I can use it > > as the texture for my billboarded trees. It would be nice if I can > specify > > a non-green color C and make the alpha of all the pixels of color C in the > > bitmap to 0. Is there any program capable of doing that with 32-bit > bitmap > > with alpha channel? This may be off-topic and you could send your advise > to > > me off-line. > > > > Thanks in advance, > > > > Pai-Hung Chen > > > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > |