Re: [Algorithms] Indoor/Outdoor lighting
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From: Johan H. <jh...@mw...> - 2000-08-26 06:17:17
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Hi Everyone My name is Johan Hammes, and I basically joined the list because someone told me that there is a shadow discussion going on here. More on that later. I started my own company a year ago that develops real-time algorithms, and one of my products does exactly what you are discussing currently, except that by just adjusting gamma ramps, you can never simulate the range of light that the human eye is capable of seeing. On the SIGGRAPH article, my stuff s based on that, but they did a non real-time implimentation, unless I missed an article. They human eye can see 1.5 log units of light at one moment (log (cd/m^2)), but can adapt (mainly neurologically) to over 7 log units of light. Of this only one log unit is achieved through the widening of the iris, the rest is neurological. To simulate this wide range, you have to simulate the eye in a lot more detail. One of the nice things of an algorihm like this is that it can also be used to simulate other adapting sensors like video cameras. Have a look on my website for the screenshots on how this work. I know you probably dislike advertisements, but all of this is for sale to incorporate in commercial engines. For those of you who are just enthusiasts, if you preasure me enough, I will release it as open source for non commercial use. Johan Hammes Nineteenseventyfive http://mzone.mweb.co.za/residents/jhammes/main.htm |