Re: [Algorithms] OpenGL LockArrayEXT ... workaround
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From: Brian S. <br...@gl...> - 2000-08-25 03:56:53
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By the way, I just realized that this is on the algorithms list. This should be moved to the Ope...@fa... list, in the interest of actually keeping lists' meanings intact. Off-topic threads cause the kind of traffic volumes that inspire me to delete all the messages instead of read them. Speaking purely hypothetically; my silence in the past few months is totally unrelated. I swear. ;-) -Brian ========== GLSetup, Inc. |