[Algorithms] Re: Lightmap Terrain (dynamic range)
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From: Fredo D. <fr...@gr...> - 2000-08-25 21:52:24
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Right, displaying the high dynamic range of real conditions on a CRT display (at best limited to a 1-100 contrast) is a hard problem. See the thesis by Tumblin http://www.cc.gatech.edu/gvu/people/jack.tumblin/ for very interesting discussions about the problem. For dynamic conditions, one way is to try to simulate human visual adaptation to attempt to provide a visual impression as close as possible. There is a paper at siggraph this year on the subject http://www.graphics.cornell.edu/pubs/2000/PTY+00.html and I have done something on the subject too: http://graphics.lcs.mit.edu/~fredo/PUBLI/EGWR2000/index.htm (a much more comprehensive version should be available soon at the same address) But right, flares are crucial and very efficient at increasing the subjective dynamic range of images. Bottomline: the problem is exactly the same for cinema and video, so if you're happy with the "sun impression" that you get on films, there is no physical limitation with your CRT display that will prevent you from getting teh same with 3D games. Fredo -- Fredo Durand, MIT-LCS Graphics Group NE43-255, Cambridge, MA 02139 phone : (617) 253 7223 fax : (617) 253 4640 http://graphics.lcs.mit.edu/~fredo/ |