[Algorithms] Indoor/Outdoor lighting
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From: Bass, G. T. <gt...@ut...> - 2000-08-25 21:45:15
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>I also think that physiology simulation might be just as >essential for the reaslism you strive for: if the player >moves from bright outdoors to dimly lit indoors, do you >gamma correct to account for the adaptation period? Do >you change gamma to create pale outdoors when the Sun >comes out behind a cloud, or blend to change colors? >Simulating the eye might be more effective than >simulating the world. Along these lines, I've been thinking that it may look very good to change the lighting depending on the viewer's location. What I'm suggesting is darkening the lighting of indoor areas the viewer can see into from outdoors, and brightening the lighting of outdoor areas the viewer can see from indoors. As the viewer crosses a boundary from outdoor to indoor, the indoor and outdoor lighting can be brightened until the indoor lighting is at the "normal" light level and vice-versa. I'm not sure whether this can be achieved through gamma correction. Are configurable gamma ramps supported on most major 3D accelerators? I know I can change the gamma on my nVidia cards, but my older 2D card (an SiS 3D deccelerator) didn't respond. Regards, Garett Bass gt...@ut... |