RE: [Algorithms] Lightmap Terrain
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From: Charles B. <cb...@cb...> - 2000-08-25 17:16:48
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The more I look at real outdoor environments (eg. life) the more I feel that it may be hopeless to simulate them realistically on a computer screen. The problem is the sun. The sun is so bright, and so strongly affects our experience outdoors, that you can't make a realistic outdoor enviroment without a blindingly bright sun, sharp specular reflections on water and cars, etc. These are very bright, very high frequency effects that are very very hard to model. Also, back-lighting by the sun, such as the halo around an opaque object, or the glow of the sun through a tree's leaves (take a look at that, it's amazing, and happens quite often). IMHO this is orders of magnitude more important to visual realism than radiosity on landscapes. Diffuse lighting looks reasonable with just the parrallel light from the sun (properly shadowed, of course, perhaps with a slower-than-Lambertian angle dependence) and ambient. ------------------------------------------------------- Charles Bloom cb...@cb... http://www.cbloom.com |