Re: [Algorithms] Lightmap Terrain
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From: Leigh M. <lei...@ro...> - 2000-08-25 13:28:07
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I have seen people reply with many good ideas on this lightmap thing so I am guessing that many people are going with lightmaps for terrain. I am wondering if these people have a fixed position for the main light source such as a sun. I am currently using vertex lighting as it was very quick to get going and it looks good even with a LOD algorithm. Are lightmaps being generated as the sun moves? Do the lightmaps light static objects also? I was also worried of loosing a multi-texture to lighting when I could use it for noise or something else. What about DOT3, does anyone have an idea how fast it would be? Leigh ----- Original Message ----- From: <sro...@te...> To: <gda...@li...> Sent: Thursday, August 24, 2000 3:54 PM Subject: [Algorithms] Lightmap Terrain > Hi! > > I trying to find how to generate a lightmap/illumination/shadow on a > terrain. > Do you know some good tutorial/code/links talking about that? > > I want something to generate a lightmap on a (1025x1025 terrain). A good > generation > if possible like compute the the light from a point. I want generate the > lightmap > just before the use of the terrain and i dont want something that i need to > pre-calculate and put the result on a file or something like. > > Thanks, > Corrosif > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |