RE: [Algorithms] Lightmap Terrain
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vexxed72
From: <sro...@te...> - 2000-08-25 12:55:14
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Sorry for the response delay. I sended a response but from a other mail address so i think I need to rewrite this mail anyway. I will response for all reply answered about this thread. Thanks Niki it's exaclty a sort a raytracing a was thinking. I will check the doc carefully. Basicly, i want pre-calculate the "radiance" just before the use of the terrain. I know my terrain will be sort of static but i want just some default shadow on the terrain at the startup. >Have a look at my article at http://www.tashco.com/terraintexturing.html >Mark Allen Well thanks but i dont have problem with texturing now :) >Hi, >http://www.dgp.toronto.edu/people/JamesStewart/papers/tvcg97.html I already see that and contact the author, btw it's not that i want with this technique calculate a terrain of 1025x1025 take too much time and if you want be faster you must use a pre-calculed file(horizon file) to be fast but this file is more big than the heightfield. Finaly it's a very good solution for non-realtime application. >The trouble with outdoor area's is the sky. If you have a clear day you will >get very hard edged shadows as the sun light comes down more or less >parrallel. However if you have lots of cloud then the sunlight that is not >reflected back into space by the cloud layer tends to get diffused alot on >the ground. Thus there are no really hard shadows. Well basicly my terrain if for a game, i dont want make a extreme realist terrain now :) just something very good for a game. >Radiosity deals well with reflected light in shadowy areas it does not deal >very well with direct light. The best renders I have seen yet in computer >graphics are hybrid raytracing radiosity engines utilising raytracing only >for the specular light component and radiosity for the diffuse. (I did see a >paper on view depedant radiosity once but that thread of though seems to have died) A simple raytracing can do the job for me now i think :). For the hybrid raytracing i will take a look never heard this technique thanks Regards, Corrosif |