Re: [Algorithms] Lightmap Terrain
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From: Klaus H. <k_h...@os...> - 2000-08-25 05:29:25
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Sylvain was talking about lightmaps for *terrain*, and not about lightmaps for games that play in a closed environment (like indoor games) I've never heard about radiosity algorithms for open-environment terrain. However, if there are any such algorithms, then I'd like to know, before I finish my ray tracer for terrain... Niki ----- Original Message ----- From: Akbar A. <sye...@ea...> To: <gda...@li...> Sent: Thursday, August 24, 2000 11:25 PM Subject: RE: [Algorithms] Lightmap Terrain > this has been discussed before, and since the archives aren't working i'l > give you a drop. > >Do you know some good tutorial/code/links talking about that? > no. > > most often this is precalculate with a radiosity solution. > use google (www.google.com) it's your friend. > you will probably run into lots of new math in your adventure (it's worth > it) > this is a good math site http://mathworld.wolfram.com/ > Micheal Cohen has written a few good books on radiosity, you migt want to > look into those. > > there is also an application which you can buy, it's called lightscape, i am > pretty sure a lot of pc companies as well as console have used this. > > peace. > akbar A. > > "We want technology for the sake of the story, not for its own sake. When > you look back, say 10 years from now, current technology will seem quaint" > Pixars' Edwin Catmull. |