Re: [Algorithms] OpenGL LockArrayEXT ... workaround
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From: Conor S. <cs...@tp...> - 2000-08-25 03:20:37
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It depends on the accelerator generally. Remember Brian worked on the 3dfx ogl drivers, which may mean his 1k number was based on those, rather than other drivers. I think most of the T&L cards are 4/8k. Conor Stokes > Conor Stokes wrote: > > First of all, that is a vertex limit. Indices are generally unlimited. > > Second of all, that limit is really only the limit at which the extension > > "optimises" the array via locking. Otherwise, its just like calling a normal > > vertex array call. > > are you sure 4096 is the maxium size for optimized compiled vertex arrays? > I just though it was 1024, since q3 uses 1K vertex buffers (according to Brian Sharp's conference). > > > Ignacio Castano > ca...@cr... > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |