RE: [Algorithms] OpenGL LockArrayEXT ... workaround
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From: Ignacio C. <i6...@ho...> - 2000-08-24 19:31:58
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Conor Stokes wrote: > First of all, that is a vertex limit. Indices are generally unlimited. > Second of all, that limit is really only the limit at which the extension > "optimises" the array via locking. Otherwise, its just like calling a normal > vertex array call. are you sure 4096 is the maxium size for optimized compiled vertex arrays? I just though it was 1024, since q3 uses 1K vertex buffers (according to Brian Sharp's conference). Ignacio Castano ca...@cr... |