[Algorithms] OpenGL LockArrayEXT ... workaround
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From: Maik G. <mai...@gm...> - 2000-08-24 03:20:11
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Hi ... i got a question about glLockArraysEXT in OpenGl ... since its limited to 4096 indices i got a problem with my vertex-list ... my vertex-list contains like 100.000 vertexes ... Im drawing stuff with DrawElements ( ... ) using an compiled index-list for every frame (created by an Octree ...) now how can i handle the 4096 indice-limit of LockArrayEXT without spliting my Vertex-List in THAT little pieces ... sorry if i didnt explain it enough but i hope ... someone who worked with that already can help me bye Maik |