Re: [Algorithms] Geodesic Sphere (explosion)
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From: Michael S. H. <mic...@ud...> - 2000-08-23 14:42:15
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I've found it easiest and most convincing just to use a static half-sphere which is billboarded and scaled as the explosion expands. Since the texture used is typically an alpha texture which represents an object that has its own "light", I don't worry about the normal going a bit whacky. Combine the scaling with a bit of texture animation and you end up with good looking explosions. At 03:52 PM 8/23/00, you wrote: >Can't you just have a mesh of half a circle and scale it? (Or interpolate >between 2 frames if it would screw up your dynamic lights) > >Odin >----- Original Message ----- >From: "Aldo Spanghero" <al...@ho...> >To: <gda...@li...> >Sent: Wednesday, August 23, 2000 3:44 PM >Subject: RE: [Algorithms] Geodesic Sphere > > >> Hi. >> >> An icosahedron would be fine. I will use it to create 3D explosion for my >> game. >> Do you know some algoritm to generate an icosahedron? >> >> Thank you. >> >> And thanks to the other guys for the answers! >> >> > >> >I don't think the geodesic is made of equilateral triangles ... in fact I >> >believe the only solid of vaguely spherical shape that you can make with >> >equilateral triangles is the icosahedron (20 tri's) >> > >> >Apart from that I can't help, but I'd have thought a quick search on the >> >web >> >would throw up several. >> > >> >Robert >> >> ________________________________________________________________________ >> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com >> >> >> _______________________________________________ >> GDAlgorithms-list mailing list >> GDA...@li... >> http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list >> > > >_______________________________________________ >GDAlgorithms-list mailing list >GDA...@li... >http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |