Re: [Algorithms] Bezier Triangle Rendering
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From: Dave E. <eb...@ma...> - 2000-08-22 02:39:12
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From: "Tom Hubina" <to...@3d...> > Welcome to the list. Thanks. > As for the book, I'll probably buy it when it ships, although I've never > heard of anyone making enough money off a tech book to actually pay the > bills :) The presales indicate that this might very well be possible. But I am conservative. So there are a couple more books in the works, one on geometry tools for computer graphics (co-authored with Philip Schneider at Disney Feature Interactive) and one on game physics. And I gave up my job at NDL to concentrate on Magic Software and do some contract work. I believe all these cover the bills... From: "Dave Smith" <Dav...@sd...> > All I know is that before, when I went to your site to > look up a topic, it had a paper and some source. > Now, it seems that it's just source. I saw your source > for this post. I was looking for references. Apparently I need to work on ease of navigation at my site. All the documentation is easy to get to by going directly to http://www.magic-software.com/Documentation > I wasn't criticizing your $60 book. I was critizing > the web site change. Sorry, I must have misread your previous comments, in particular the part about 'dog you...'. > Thanks anyway Dave. Just FYI, I liked your old site > better since it included papers and references on it > as opposed to source with book purchase. But I can't > dog you for trying to make a living. From: "Akbar A." <sye...@ea...> > just a little curious, for some reason i can't wait :) > but; did you write most of the api code with opengl or d3d? The book focuses on scene graph management. There is an abstract renderer class. The code includes a software renderer for MS Windows, an OpenGL renderer for MS Windows, and a GLUT-based renderer for MS Windows and Linux. I'll admit that the renderers are simple and could be greatly improved. For example, there is no display list or compiled vertex array code in it. I avoided D3D because (1) I wanted to minimize time spent on implementing a renderer and (2) I wanted code that ran on Linux as well as MS Windows. If I get the time to write a D3D renderer, I'll include it as an update at my web site. As it is, the first update (to be posted when the book ships in mid-September) will have a lot of stuff in it that I did not have ready when the CD-ROM was due at the end of July. -- Dave Eberly eb...@ma... http://www.magic-software.com |