Re: [Algorithms] Rotation about arbitrary axis
Brought to you by:
vexxed72
From: Pierre T. <p.t...@wa...> - 2000-08-21 18:45:33
|
Thanks everyone, I followed Paul Bourke's steps there and now it works: http://www.swin.edu.au/astronomy/pbourke/geometry/rotate/ I suppose the matrix in my former link was wrong. > Absolutely. You can do it entirely in terms of elementary vector geometry, > which I certainly regard as simpler, or at least more elemenary than > quaternions. Agreed ! > A cross (B cross C) = (A dot C)B - (A dot B)C > (correct up to a sign that I can never remember). Yup, we call that one the "double produit vectoriel" :) Thanks Ron, this is always a pleasure to read from someone who enjoys what he writes about. P. |