[Algorithms] Re: SSV and other bounding volumes
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From: Brian M. <bma...@ra...> - 2000-08-21 14:40:37
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I know that there has been a lot of discussion about the merits of OBB's and whether or not the code for them works but has anyone tried out a wider range or bounding volumes or combinations? For my target platform memory is a scarce resource so OBB's are not so appealing. I know there are a lot of ways to optimize memory usage for OBB's but the paper tests I've run suggest that it's still going to need too much memory. Again due to memory issues against polygon performance a lot of geometry is going to be created on the fly from base representations so I'm trying to come up with a solution that allows the collision structure to be built on demand as well. I've been thinking of storing the decisions required to build a good tree rather than the tree itself - the theory being that deciding splitting points etc is more time consuming than just classifying triangles. There are 2 papers that seem to suggest approaches: 'Fast Proximity Queries with Swept Sphere Volumes'. and 'Efficient Collision Detection of Complex Deformable Models using AABB Trees' Anyone any thoughts? The traditional academic approach has both more memory available and less triangles to test... so I'd welcome any insights so hopefully I won't have to implement a whole load of options and time them -Brian. |