[Algorithms] Massive spaces
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vexxed72
From: Sam K. <sa...@ip...> - 2000-08-21 01:33:49
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Hey, I've got a little mind game for you lot. Say you needed to render an entire solar system, in which you can zoom = down to a planet surface and see detail of about 1/100000 meter, or = shoot over to the sun and see the same sort of detail. There are a = couple of immediate problems: You would need need an enormous view volume (what say 20 lightyears big) = which gives an appauling zbuffer resolution. So whats are you to do? Render the distant objects closer than they = actually are (i.e. at the far end of a planet-sized view volume) and = scale them down accordingly?. This surely would give incorrect parralax = between the distant objects Also you need the planets to be of enormous size so that the front = clipping plane doesn't cut through the planets fine detail when you are = in very close (lets say an ant view for example). Which again buggers = the zbuffer, since you're using a planet sized view volume. Any ideas? Regards, Sam. |