[Algorithms] Contact modeling (was: N-body processing)
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From: Pierre T. <p.t...@wa...> - 2000-08-19 15:07:03
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> determining the contact manifold, which can be two points, point and edge, > edge and edge, point and face or face and face. The contact manifold is then > used to determine the collision response. I didn't notice it, but you mentioned the face/face contact manifold, which I do not detect. I only handle the four others, two of whom as degenerate cases. To make things clear I followed the Baraff's way, including how he deals with colliding & resting contacts. How do you detect the face/face case? It is useful? I guess it might be useful to handle the simple case of the cube falling vertically on the table... Pierre |