RE: [Algorithms] portal engines in outdoor environments
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From: John R. <jra...@ve...> - 2000-08-18 20:14:57
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>at large polygon walls. The eye-to-vertex algorithm tells me the wall is not >visible because I can't see its vertices. I don't know what to do about it >yet. Any ideas? Send more rays. For large polygons tesselate them down to some minimum threshold size and send rays to them. John |