Re: [Algorithms] portal engines in outdoor environments
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From: Brian P. <br...@va...> - 2000-08-18 19:39:20
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Bernd Kreimeier wrote: > > John Ratcliff writes: > > If you had the ability to ask questions of the zbuffer like "is this > > bounding volume visable?" (yes/no) in an extremely high speed fashion then > > you could do gross culling on an object by object basis using the zbuffer > > contents during the render stage. Some of the old spanbuffer software > > renderers could do this, because it was a fairly cheap question to ask, > > especially relative to the time it took to software render an entire 3d > > model. > > > > But, since you can't ask zbuffers these kinds of questions it's a moot > > point. > > http://oss.sgi.com/projects/ogl-sample/registry/HP/occlusion_test.txt > > Brian Paul mentioned that he is going to add that to Mesa > using the Glide GR_STATS counters. I have no idea which Win32 > drivers offer this extension. The actual value of this extension is questionable. The problem is you have to do a read-back from the hardware to get the occlusion test result and the hit from doing that can be substantial. The extension works now (in a development branch of the 3dfx DRI driver) but I haven't done any performance analysis. -Brian |