RE: [Algorithms] portal engines in outdoor environments
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From: Ignacio C. <i6...@ho...> - 2000-08-18 18:05:44
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Tom Forsyth wrote: > I agree - it's a nightmare case for geometric occlusion. Delayed Z-visiblity > is our only hope. A shame we've been waiting two DX versions for it, and > it's going to miss this one as well. Grrrrrrr. So while we have fancy > vertex shaders that nothing on Earth supports, we don't have API support for > something that even crusty old hardware like Permedia2 and Voodoo1 supports. > Life... don't talk to me about life. :-) what do you mean with 'delayed Z-visibility'? could you explain that a bit more? Ignacio Castano ca...@cr... |