[Algorithms] Poly LOD
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From: Michael T. <mi...@st...> - 2000-08-18 16:27:48
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I'm about to implement a run-time polygon reduction feature into our engine. I've been looking at Stan Melax's article in GameDev 11/98 "A Simple, Fast and Effective Polygon Reduction Algorithm". It's a simple edge-collapse method. Has anyone had any experience with this method? Any ideas about handling texture coordinates? Thanks, Mike |