Re: [Algorithms] Bezier Triangle Rendering
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From: Dave E. <eb...@ma...> - 2000-08-18 17:46:57
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> Dave Eberly wrote: > > > > I have source code for tessellation by recursive subdivision > > of quadratic or cubic Bezier triangles, rectangles, or > > cylinders at http://www.magic-software.com/MgcSurface.html > > > > Thanks anyway Dave. Just FYI, I liked your old site > better since it included papers and references on it > as opposed to source with book purchase. But I can't > dog you for trying to make a living. I just found out about this list group and my post to your request was my first. What a great introduction! (sarcasm intended) FYI, the only difference between my 'old' and 'new' site is that there is more free stuff now. The papers and references are still available. The link I mentioned is to *free* source code. Did you check the file preambles? The book is a separate issue. The source code that comes with the book includes a lot of the free stuff at my web site, but it also has code that may only be used for non-commercial purposes. That 'restricted' code will not be available at my web site. I am quite saddened that folks would think that $60 for a meaty book with source code is too expensive. The money I make from the book pays my bills so that I can continue to post *free* stuff at my web site. Let's hope enough people have a different attitude than yours :) -- Dave Eberly eb...@ma... http://www.magic-software.com |