Re: [Algorithms] Bezier Triangle Rendering
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From: Dave S. <Dav...@sd...> - 2000-08-18 17:12:53
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Angel Popov wrote: > > > I can compute points on a Bezier Triangle, > > but I'm having a tough time coming up with > > a good tessellator for it. Are there any > > references that has a demonstration of this? > > Here's a paper about bezier triangles: > http://www.dgp.toronto.edu/people/jcr/papers/thesis.ps.gz This kinda stuff is great! Thanks Angel. (I knew there was a deCastelJau derivation of Triangular patches but I wasn't going to derive it. :-) Dave Eberly wrote: > > I have source code for tessellation by recursive subdivision > of quadratic or cubic Bezier triangles, rectangles, or > cylinders at http://www.magic-software.com/MgcSurface.html > Thanks anyway Dave. Just FYI, I liked your old site better since it included papers and references on it as opposed to source with book purchase. But I can't dog you for trying to make a living. As to Tom Forsyth' quick solution, do you have any textured screen shots? Just curious as to what that parameterization does to texture mapping. Thanks all, -DaveS |