RE: [Algorithms] N-body processing
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From: Matthew M. <ma...@me...> - 2000-08-18 17:03:35
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Hey! Check out the swept sphere stuff at UNC! It's the newest thing I've seen in a while for fast proximities and N-Body sim. Even more interesting is what they're using it for -- it appears ideally suited to huge poly counts. I posted the link last week. > -----Original Message----- > From: gda...@li... > [mailto:gda...@li...]On Behalf Of Adam > Moravanszky > Sent: Friday, August 18, 2000 4:00 AM > To: gda...@li... > Subject: Re: [Algorithms] N-body processing > > > Don't call it stupid, I do that! But of course I have at most tens of > bodies, not hundreds. What you may want is a storage format for a sparse > matrix. Sparse matrices are an important construct used a lot by sci > computation people, so there is no need for you to invent anything new. > > -- > --Adam Moravanszky > http://www.n.ethz.ch/student/adammo > > >The most obvious and stupid solution would be something like an array of > N*N > >structures, with N = the number of objects in the simulation. Of course, > >this is absolutely out of question. My standard test sets N = > 1024, to give > >you some ideas. > > > >I'm curious about the solutions you people could imagine. > Something with an > >hash-table maybe, but then what would be a good hash-key? This > also can be > >seen as the reference/owner problem one can have with shared > >materials/textures/etc, since an (owner, ref) couple is nothing > more than a > >pair of colliding/touching/linked/related entities. I don't think I have > any > >brilliant ideas for the moment, but I'm curious about yours.... > > > >Cheers, > > > >Pierre > > > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |