RE: [Algorithms] Network & byte order.
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From: Akbar A. <sye...@ea...> - 2000-08-18 13:58:10
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>Anybody can tell us what platforms are little-endian, or big-endian? it's kind of hard targetting all platforms but here they are, for all it's worth. intel and dec processors are little-endian sun,sgi adn motoral proccesors are big-endian. no secret. for impl details see "network programming for microsoft windows" by ohlund and jones. i know the name is kind of odd for a book that discuss portabilty but it does. peace. akbar A. "We want technology for the sake of the story, not for its own sake. When you look back, say 10 years from now, current technology will seem quaint" Pixars' Edwin Catmull. -----Original Message----- From: gda...@li... [mailto:gda...@li...]On Behalf Of Lionel Fumery Sent: Friday, August 18, 2000 5:30 AM To: Algorithms Subject: [Algorithms] Network & byte order. Hello, (I hope my question is not too much OT) We are designing our network libraries, for our next games. We would like to produce cross-platfom games, with misc processors targets. In the case of multi-platform network game, we wonder if we have to consider the byte-ordering of the platforms... Intel is little-endian, whereas Apple (Motorola) is beg-endian. Anybody can tell us what platforms are little-endian, or big-endian? If all our target-platforms are little-endian, we could avoid this byte-swaping and then keep some CPU time for something else... Thank you for any advice ! Lionel. _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |