Re: [Algorithms] Bezier Triangle Rendering
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From: Dave E. <eb...@ma...> - 2000-08-18 13:34:47
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----- Original Message ----- From: "Dave Smith" <Dav...@sd...> To: <gda...@li...> Sent: Wednesday, August 16, 2000 11:06 AM Subject: [Algorithms] Bezier Triangle Rendering > I can compute points on a Bezier Triangle, > but I'm having a tough time coming up with > a good tessellator for it. Are there any > references that has a demonstration of this? > > I'm currently looking at fixed subdivision for > the quadratic case, but because its not bi-quadratic > in the square sense, like bezier patches, it's harder > to come up with an easy algo for producing the parameter > space points. > > Any ideas or pointers would be much appreciated, I have source code for tessellation by recursive subdivision of quadratic or cubic Bezier triangles, rectangles, or cylinders at http://www.magic-software.com/MgcSurface.html -- Dave Eberly eb...@ma... http://www.magic-software.com |