RE: [Algorithms] LightMaps
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From: Jaimi M. <ja...@al...> - 2000-08-18 04:39:11
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Just write your own lighting, either radiosity or direct lighting (both usually look fine with tweaking). Usually it's best to make your lightmaps really small - the bilinear filtering will smooth it out quite nicely - so you can pack many of them into a lower number of texture pages. Try to group them together in the order you'll end up rendering them, so you have a minimum of texture changes. We've talked about this at least 8000 times on this list, you may want to check the archives if you need more info. Jaimi -----Original Message----- From: gda...@li... [mailto:gda...@li...]On Behalf Of SHA...@ao... Sent: Wednesday, August 16, 2000 3:16 PM To: alg...@3d... Subject: [Algorithms] LightMaps Hi, I want to introduce static light maps, is there any utility out there which will precompute the lightmap textures out there if I give it a bunch of lights and triangles to play with? Also, is it necessary for every tri to have it's own lightmap texture or is it better to just stick to a few basic lightmaps and put them all into one texture? Regards, John. _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |