[Algorithms] Bezier Triangle Rendering
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From: Dave S. <Dav...@sd...> - 2000-08-16 15:06:53
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I can compute points on a Bezier Triangle, but I'm having a tough time coming up with a good tessellator for it. Are there any references that has a demonstration of this? I'm currently looking at fixed subdivision for the quadratic case, but because its not bi-quadratic in the square sense, like bezier patches, it's harder to come up with an easy algo for producing the parameter space points. Any ideas or pointers would be much appreciated, Thanks, -DaveS ps. Conor, that sure was a "wacky" patent. :-P |