Re: [Algorithms] pissing in the well [was: Collision detection pa tent]
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From: Nicolas S. <nic...@ch...> - 2000-08-17 21:45:05
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I played Sega Rally 2 a lot last summer, when we (some coders) decided to sacrifice hour holidays not to be late for the dreamcast version of our game, and our wonderful paranoid management left on vacation to some sunny place without giving us the keys of where the devkits were stored... Hmmm I'm glad we all left this company.. At least this improved my sega rally 2 skills and I can tell you that in my japanese version, there were definitely ghost cars (althought they were opaque). Did it stay in us/european versions? I don't know what attitude got hasbro with sega, as it is a very different company because they are also the ones you require approval from them, and major buisness partners.. Did they ever sue nintendo, sega or sony, who obviously did infringe some of their "claimed" patents ??? I'm curious if they also sue those major console companies for their first-party titles. IIRC, sgi has many patents on character animation (and probably lots of other 3d stuff too)..What's their attitude towards game developers? Nicolas ----- Original Message ----- From: "Tom Forsyth" <to...@mu...> To: <gda...@li...> Sent: Thursday, August 17, 2000 11:06 PM Subject: RE: [Algorithms] pissing in the well [was: Collision detection pa tent] > I seem to remember TOCA had a ghost-car mode in it. Did they license it, or > just put their foot down and say "go on - sue us then". > > Tom Forsyth - Muckyfoot bloke. > Whizzing and pasting and pooting through the day. |