Re: [Algorithms] UTM mapping
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From: Jeff L. <je...@di...> - 2000-08-17 14:24:20
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Wayne, The UTM is a standard map projection. If you want to map a UTM texture to a sphere for example, calculate UV coordinates based on the mapping function. http://mathworld.wolfram.com/MercatorProjection.html Has the math behind variations of Mercator projection including UTM. I happen to have just finished an article on mapping coordinates last month so the info was handy. I didn't use transverse Mercator though. The cool thing about using Mercator projections is there is a bunch of free source images from Nasa. The earth with no clouds is a great one http://svs.gsfc.nasa.gov/imagewall/hologlobe/earth_noclouds.html. There are also images of many other planets. -Jeff At 10:54 AM 8/17/2000 +0100, you wrote: >Does anyone know where I can get some information on reading Universal >Transverse Mercator (UTM) data for 3D/2D display. I'm starting off with the >Binary Terrain (BT) format that I picked up from www.vterrain.org. >Unfortunately I can't find any info on what the data actually is (it doesn't >appear to be a simple heightmap). Any info would be appreciated :) > >Wayney > > >_______________________________________________ >GDAlgorithms-list mailing list >GDA...@li... >http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |