Re: [Algorithms] GJK
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From: Pierre T. <p.t...@wa...> - 2000-08-17 09:32:39
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Ok, I have my very first version running - and my head hurts. Pretty basic for the moment, but it seems to work. The computed distance does not look very accurate nonetheless. For example I saw it reported as 0.000261 altough the two objects obviously collided. Duno if it's normal. I skipped the backup procedure (I actually *forgot* about it) but my basic tests worked anyway. I think Gino was right when he discarded it. Running time is correct, provided you use hill-climbing. If you don't.... *grin*, if you don't, just forget it. (ok, unless your meshes have few triangles). I used Rabbitz' subroutine for Johnson's algorithm, so that I could build the Gilbert part on a working basis. Now I'm going to recode that one my way. I think some day I'll also pack all my notes in a ppt file for interested people. Pierre |