Re: [Algorithms] XGDC conference
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From: Jamie F. <j.f...@re...> - 2000-08-16 08:54:55
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Can you recommend any books on the topic? I avoided the numerical methods lectures while at university, and so far it's been the most useful thing I could have done there.... Jamie "Graham S. Rhodes" wrote: > Wow, > > Lots of attendees here! I appreciate the feedback folks. Starting to get > excited. I'm planning to propose a talk on predicting and managing numerical > error for stable physics simulation for games. The XGDC topic list on > xgames3d.com has me listed with a title of "Advanced Physics Programming," > but really the idea is to introduce formal techniques for analyzing the > errors introduced by numerical techniques, the way that the errors > propogate(sometimes leading to instability and blow-ups), and how to control > the errors by designing or selecting the right solution scheme. Sounds a bit > boring, but just about everything I've seen related to game physics > simulation has skipped over this, and it is essential to achieving the most > robust physics simulations. > > I'm also going to submit at least one proposal to GDC on a related matter. > By the time GDC rolls around hopefully I'll have some more interesting > examples, such as tricky collision detection examples. > > Graham Rhodes > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |