Re: [Algorithms] Collision detection patent
Brought to you by:
vexxed72
From: Pierre T. <p.t...@wa...> - 2000-08-15 19:44:14
|
John Nagle works for Animats, and more information can probably be found there: http://www.animats.com/topics/patents.html He's also the one responsible for one of the most recent improvements of the SOLID 2.0 collision detection library (that is, he hinted Gino Van Den Bergen with a way to handle pathological cases for which the original GJK method failed). Now, the above patent covers Animat's last version of "Falling Bodies", a Softimage plug-in. I don't know more about it, but I hope it only covers their "slip control" method, and what they *really* invented - or more precisely, I think they managed to make an old method work, which had previously been left dead in the dust. The patent you point out seems a lot more shameful, but so does the famous Pixar patent about that utterly obvious way of subdividing vertex parameters in subdivision surfaces. And I don't tell you about the myriad of wacky patents you can find in data compression. (I think you get dozens of them even for RLE) I think (I hope) this won't change anything for game developers. ----- Original Message ----- From: Michael S. Harrison <mic...@ud...> To: <gda...@li...> Sent: Tuesday, August 15, 2000 8:46 PM Subject: [Algorithms] Collision detection patent > I have no idea if this is going to start an off-topic patent war, but I'm interested in the reaction here on the following patent. http://www.patents.ibm.com/details?pn=US06067096__ > > I read about it in the latest Game Developer and did a bit of reading through the patent claims since it appears that Mr. Nagle is attempting to patent methods which have not only been written about prior to his application (March, '98) but actually implemented in our, and other people's engines, prior to '98. > > According to GDMag, he actually intends to go after game companies which infringe his patent. > > Thoughts? > > > - Michael Harrison > High Plains Coder, > United Developers / Inertia, LLC > Work log @ http://lynx.inertiagames.com > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |