RE: [Algorithms] XGDC conference
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From: Graham S. R. <gr...@se...> - 2000-08-15 16:17:13
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Wow, Lots of attendees here! I appreciate the feedback folks. Starting to get excited. I'm planning to propose a talk on predicting and managing numerical error for stable physics simulation for games. The XGDC topic list on xgames3d.com has me listed with a title of "Advanced Physics Programming," but really the idea is to introduce formal techniques for analyzing the errors introduced by numerical techniques, the way that the errors propogate(sometimes leading to instability and blow-ups), and how to control the errors by designing or selecting the right solution scheme. Sounds a bit boring, but just about everything I've seen related to game physics simulation has skipped over this, and it is essential to achieving the most robust physics simulations. I'm also going to submit at least one proposal to GDC on a related matter. By the time GDC rolls around hopefully I'll have some more interesting examples, such as tricky collision detection examples. Graham Rhodes |