Re: [Algorithms] Terrain Normals
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From: gl <gl...@nt...> - 2000-08-14 23:02:47
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Nvidia have a demo and paper on exacty that. Check out http://www.nvidia.com/Marketing/Developer/DevRel.nsf/pages/74C794552AB4A65E8 825687300757A8F (watch for line wraps) -- gl ----- Original Message ----- From: "Vladimir Kajalin" <vka...@si...> To: <gda...@li...> Sent: Monday, August 14, 2000 10:08 PM Subject: Re: [Algorithms] Terrain Normals > Hi All, > > I want to use cubemapping to create refraction's in transparent > objects. (glass vase) > There is no ready texgen mode for that so I need to calculate > tex coordinates myself. How can I do that? > I think it should be at least 3 tex coordinates. > > Thanks > Vlad > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |