Re: [Algorithms] Terrain Normals
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From: Pai-Hung C. <pa...@ac...> - 2000-08-14 22:15:21
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> That's simply a greenish-blue alpha-polygon (no texture). It basically is > one big square polygon that cuts through the whole terrain. The reason why > that does not look too crappy is, because you see the lit terrain beneath > the water. (1) Is it because "the terrain beneath the water is lit" that make the water look good? The terrain is lit either with or without lightmap. Does that make a difference? (2) How do you make the terrain mesh? It looks like ROAM. Pai-Hung Chen |