Re: [Algorithms] Terrain Normals
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From: Klaus H. <k_h...@os...> - 2000-08-14 21:14:53
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That's simply a greenish-blue alpha-polygon (no texture). It basically is one big square polygon that cuts through the whole terrain. The reason why that does not look too crappy is, because you see the lit terrain beneath the water. If it's important for you, the color of the polygon is: r = 0.01 g = 0.2 b = 0.4 a = 0.7 Niki ----- Original Message ----- From: Thomas Luzat <tho...@gm...> To: <gda...@li...> Sent: Monday, August 14, 2000 10:45 PM Subject: Re: [Algorithms] Terrain Normals > > Please ignore those 'lines' that look like a bug... these are texture > seams, > > and it's sort of difficult to get rid of them. > > > > http://www.thecore.de/TheCore/img1.jpg > > http://www.thecore.de/TheCore/img2.jpg > > BTW, how do you render the water surface in those pictures? > > > Thanks, > Thomas > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |