RE: [Algorithms] Question about 3D mesh transmission
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From: Zhang Z. S. <Zha...@ub...> - 2000-08-13 03:34:23
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I think this method will be very slow unless you have some good technique to determine which particular color has been drawn into frame buffer. Have you tried the classical back face removal algo? Cant this just remove some of the invisible faces? For the papers, i think progressive mesh is good for network transmission. It makes a sequence of meshes from the original one, you start the transmission with the most simple version of the mesh, then send a little more data(some kind of forward differential method) later in each following frames to make it smoother and smoother. Any other good method in this field? i am a newbie too. :-) -----Original Message----- From: lor...@bb... [mailto:lor...@bb...] Sent: Saturday, August 12, 2000 1:05 AM To: gda...@li... Subject: [Algorithms] Question about 3D mesh transmission µo«H¤H: lordlee (Lord Lee) ¤é´Á: Sat Aug 12 01:04:45 2000 ¼ÐÃD: Question about 3D mesh transmission Hello: I have a question about the 3D mesh transmission across the network. A 3D mesh will be transmitted from a server to a client for display. If the position of the camera is fixed for that mesh, we can first transmit the visible polygons to shorten the latency of network transmission. The method to determine those visible polygons is to pre-render the 3D mesh and assign each polygon a different color with flat shading. Then we have the index of visible polygons in frame buffer. This can be done off line. After transmitting the visible polygons, we can go on to transmit the rest polygons to prevent from cracks in moving the camera. Does the method have any problem ? Have any paper discussed this before? _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |