Re: [Algorithms] 3d Lines Intersection
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From: Dave S. <Dav...@sd...> - 2000-08-10 14:42:07
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> > But the explanation of the math behind an algorithm, or maybe a couple > > of different algorithms, is a lot more informative than a pointer to > > somone else's code, isn't it? > > > > Many of the people here would rather have the code than the > explanation...code they can use. If they could use the explanation then they > probably could have been worked it out themselves as it sounds you might be > able to. They probably came to this list because they couldn't find the > code library to use...i.e. a function that returns a point when giving it > two lines. Or, they want to write the code themselves in which case they > just want the formula/algorithm in a format that they can code with. I'm with Ron on this one. I would rather have the explanation first, that way if I get code with it, I may or may not be able to use it in my own stuff. The biggest problem is people trying to write black boxes for everything and saying here use this. Only after all your searching and browsing do you find out that you have two female connectors. DOH! (ie. Data structures are RARELY compatible between software components.) Also, code is harder to read than english. At least I think so. Just my 2cents, -DaveS |