Re: [Algorithms] Bicubic normals for a bicubic world
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From: Conor S. <cs...@tp...> - 2000-08-12 12:49:58
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As I said - In both directions. Not that hard. > How are the normals biquadratic? And the two tangent surfaces can't be > biquadratic, because you're only derivating in one parameter, leaving the > other as-is. You derive in u, it's still cubic in v, and vice-versa. > > I really want to have a good solution to this, so please bear with me. > > Thanks. > > John Sensebe > jse...@ho... > Quantum mechanics is God's way of ensuring that we never really know what's > going on. > > Check out http://members.home.com/jsensebe to see prophecies for the coming > Millennium! > > > ----- Original Message ----- > From: "Conor Stokes" <cs...@tp...> > To: <gda...@li...> > Sent: Friday, August 11, 2000 9:58 PM > Subject: Re: [Algorithms] Bicubic normals for a bicubic world > > > > Actually, if you think about it - The normals are totally quadratic. > And > > if you do a derivitive in 2 > > directions (across S, and across T) you do get 2 quadratics. Not only > that, > > the cross product is > > resiliant to transforms - So it remains the same. However, normalisation > > still needs to occur. > > > > This is why I precalc my normals and reference them from a map in most > > cases. > > > > Conor Stokes > > > > > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |