Re: [Algorithms] Bicubic normals for a bicubic world
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From: Conor S. <cs...@tp...> - 2000-08-12 02:50:23
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Actually, if you think about it - The normals are totally quadratic. And if you do a derivitive in 2 directions (across S, and across T) you do get 2 quadratics. Not only that, the cross product is resiliant to transforms - So it remains the same. However, normalisation still needs to occur. This is why I precalc my normals and reference them from a map in most cases. Conor Stokes > Ok, maybe reducing it to 2D wasn't such a good idea. > > What we really want is a curve that descibes the surface normal of a bicubic > surface. This normal is the cross product of two tangents, one in u and one > in v. Each of these tangent surfaces is a partial derivative, so while it's > a quadratic in one parameter, it's a still cubic in the other. > > If you can fit that into a biquadratic surface, I'd like to see it, 'cause I > can sure use it! ;-) > > John Sensebe > jse...@ho... > Quantum mechanics is God's way of ensuring that we never really know what's > going on. > > Check out http://members.home.com/jsensebe to see prophecies for the coming > Millennium! > > > ----- Original Message ----- > From: "Tom Forsyth" <to...@mu...> > To: <gda...@li...> > Sent: Thursday, August 10, 2000 9:55 AM > Subject: RE: [Algorithms] Bicubic normals for a bicubic world > > > > No - in the S shape, each component of the normal goes from value A to > value > > B and back to value A, which can be described by a quadratic. > > > > Tom Forsyth - Muckyfoot bloke. > > Whizzing and pasting and pooting through the day. > > > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |