Re: [Algorithms] Bicubic normals for a bicubic world
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From: John S. <jse...@ho...> - 2000-08-12 00:08:06
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Ok, maybe reducing it to 2D wasn't such a good idea. What we really want is a curve that descibes the surface normal of a bicubic surface. This normal is the cross product of two tangents, one in u and one in v. Each of these tangent surfaces is a partial derivative, so while it's a quadratic in one parameter, it's a still cubic in the other. If you can fit that into a biquadratic surface, I'd like to see it, 'cause I can sure use it! ;-) John Sensebe jse...@ho... Quantum mechanics is God's way of ensuring that we never really know what's going on. Check out http://members.home.com/jsensebe to see prophecies for the coming Millennium! ----- Original Message ----- From: "Tom Forsyth" <to...@mu...> To: <gda...@li...> Sent: Thursday, August 10, 2000 9:55 AM Subject: RE: [Algorithms] Bicubic normals for a bicubic world > No - in the S shape, each component of the normal goes from value A to value > B and back to value A, which can be described by a quadratic. > > Tom Forsyth - Muckyfoot bloke. > Whizzing and pasting and pooting through the day. > |