Re: [Algorithms] 3DS woes.
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From: Pierre T. <p.t...@wa...> - 2000-08-10 21:51:29
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Yes. www.codercorner.com\Flexporter.htm ----- Original Message ----- From: Leigh McRae <lei...@ro...> To: <gda...@li...> Sent: Wednesday, July 19, 2000 7:24 PM Subject: Re: [Algorithms] 3DS woes. > Yuppers. I am using the Max R3.1 and the export plugin. I will look at > the code and try the switch your talking about. I find the whole thing > wierd as MAX will read the file back in correct. So what do others do when > it comes to MAX, write thier own plugin? > > Leigh McRae > > ----- Original Message ----- > From: Robert Dibley <RD...@ac...> > To: <gda...@li...> > Sent: Wednesday, July 19, 2000 12:10 PM > Subject: RE: [Algorithms] 3DS woes. > > > > > I have a house.3ds file that is basicly a box and roof but the > > > roof never lands on top of the house. If I join the roof and box then > it > > > works ok. > > > > Are you by any chance using the MAX exporter that writes 3DS files ? > > If so, then that may be your problem - when I looked at it, it seemed to > be > > bugged. Something to do with using the wrong matrix I think. Something > > like GetNodeTM being used where GetObjectTM should have been perhaps ? > > > > hope thats some small help, > > > > Robert > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |